![the elder scrolls legends automaton story mode choice the elder scrolls legends automaton story mode choice](https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/g/magic-legends-planeswalker-bundle-478a2.jpg)
Each race corresponds to two attributes and a specialization for instance, Dark Elves are all about Intelligence and Ability and have Last Gasp (equivalent to Deathrattle) cards.
![the elder scrolls legends automaton story mode choice the elder scrolls legends automaton story mode choice](https://s1.thcdn.com/design-assets/products/10619283/b1.jpg)
In addition to the attributes, Legends also lets you pick from one of ten Elder Scrolls-inspired races (Argonian, Dark Elf, Nord, Orc, etc). Some combinations are, of course, better than others, but it’s still fun to build your own combinations and try out silly ideas. I’ve enjoyed building decks in Legends probably more than Hearthstone simply because I have much more freedom when it comes to how I want my deck to look like. That flexibility in deck size, along with the ability to make decks by combining two classes, definitely offers more opportunities for variety and for more creativity in deck building. Decks can range between 50-70 cards, so there’s more flexibility regarding your deck building. Strength and Endurance gives you a Warrior deck, Endurance and Willpower gives you Spellsword, and so on. When building a deck in Legends, you pick two attributes, and the result gives you the game’s different classes. You can pretty much figure out from the names what kinds of characteristics these attributes have. Legends splits its cards into five different attributes: Strength, Intelligence, Willpower, Agility, and Endurance (and, of course, Neutrals as well).
![the elder scrolls legends automaton story mode choice the elder scrolls legends automaton story mode choice](https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/e/nier-replicant-opening-cinematic-bdf5b.jpg)
Will Legends draw you away from Hearthstone? I suppose that’s a personal choice, but I’ll try and make it an informed one. While the art leaves a bit to be desired, the game’s polish and content should keep you coming back for more. I believe the developers have managed to give us a CCG with some great ideas and fun mechanics that will definitely entertain card players. Legends had the benefit of coming out years after Hearthstone, which allowed developers to learn from Blizzard’s behemoth and try to improve the formula. Spoiler warning: I think they are good overall. That’s why I will mostly focus this review on the ways Legends stands apart from Hearthstone and whether those differences are a good thing or a bad thing overall. Since this is a CCG that’s still growing, especially now with the influx of more players and the recent Skyrim expansion, it’s hard to talk about whether its meta is balanced, whether there are cards that need to be nerfed and haven’t, and so on. And now that it’s finally out on iPhones, we can talk about what Legends brings to the table and how it stands apart from a game like Hearthstone, which has pretty much become the golden standard for digital CCGs. Although Bethesda’s and Dire Wolf Digital’s Collectible Card Game (CCG) The Elder Scrolls: Legends (Free) has been out for a while now, we were waiting for the game to go universal before reviewing it.